GWENT: The Witcher Card Game | Homecoming Reveal


Let’s get to the nitty-gritty, so why we are here – we’re here because we’re going to finally show you Project: Homecoming! And I know everybody has been waiting for this, we can actually jump right in to the game and show you the Monsters fighting against each other, so we have Leshen and the Unseen Elder. And this is of course one of the boards, we’ll have faction-specific boards, so you’ll have one for Scoia’tael, Skellige, Northern Realms and Nilfgaard, and of course specific boards for Thronebreaker, which are really, really awesome. But before we show you those, we’re going to show you Monsters first. Let’s start off by moving on to the mulligan screen. As you can see, we’re able to mulligan some cards… Yeah, the difference that you can see almost immediately is whenever you milligan a card, it doesn’t go immediately to the deck. It’s basically being put on the side of the mulligan screen, and that’s basically it, the cards will go back to the deck as soon as you close the mulligan screen. The other thing that you probably noticed is that you have much more charges of mulligan than before. Because before we kept it to 3 in the first round and 1 on the second and third round. Yes, exactly. And now they are actually tied to the Leaders. And not only Leaders – additionally, person who goes first will get 1 additional charge of mulligan, or maybe 2, we’ll see, that’s still a subject to change. But yeah, the mulligans are tied to the Leaders and the number of them depends on the power of their ability. But you also have to remember that now you have a hand limit of 10 cards, right? That’s also something that is there, so you need to think about how you distribute these mulligans. You will be drawing cards in between rounds, and I think it’s 3 cards when you move on to the second round, and on the third one you also get to draw 3 cards, but only if you have less than 10. Again, this is still a subject to change, because this is what we’re trying right now, and it works for us, but we’ll see. Cool. Let’s stop for a minute, let’s just look at the visuals, because as we promised in the letter by Marcin Iwiński and the GWENT Team, the idea was pretty much to have everything look a lot more darker, grittier, have The Witcher 3 feel. As you can see, we have this feel over here. I also mentioned previously on the Forums that we’re doing something different with Leaders and changing the way they will be working. As you can see, Leaders are present on the battlefield, so we have the Unseen Elder and the Woodland Spirit who is filling in for Dagon, who is currently gone. This looks just incredible, I’m really happy we can actually show it to you. What do you think about the look overall? What do I think, or what was our goal when we were doing it? Let’s talk about both! What do I think? I actually think it looks amazing. As you can see, the board is actually bigger because we got rid of the side preview on the right. We don’t need it anymore, as the tooltips that we introduced are more like pop-up tooltips – dynamic tooltips. Yeah, we can also show those and hover over the cards, and you’ll be able to see that. When you hover over a card you get the preview and the tooltip for it. We also have a big preview but we’ll get to that later. But let’s address the elephant in the room! Not the visual change, the other change. 2 rows – how does this affects the gameplay in the game? This is a very big concern for the Community, so let’s talk about what 2 rows actually enabled for you and your team to do. So, the goal behind the 2 rows was to actually put more focus on the row identity, because this allowed us to create a bit more complicated abilities, without making the tooltips obscure and crazy. Therefore, what you can expect from now on in GWENT are abilities like, let’s call it row-restricted abilities. We’re not restricting you from playing a card on any row you want to, but some of the abilities will only trigger on certains rows. You’ll have even cards that have different abilities on the melee and on the ranged row. I know that this was requested by the Community for a long time, but with 3 rows it was really hard to actually do something that will be both interesting, balanced, and on top of that the tooltip will be clean and will not take half of the screen when you’re reading it. Just to jump in – I really like this idea because there are some units, for example, when you play them in melee they hit for 4, let’s say – – of course these are not proper numbers because all these things are a subject to change – – but if you place it on the ranged row, it does 4 damage but you can split it on different units, on four different units, you can proc them one by one, which is really cool because it opens up a whole new space when you design cards, and I really like it. Same with cards that, for example, might do damage or might boost depending on where they are placed, that’s really cool. Also, the cards received a major overhaul, and I’m not only talking about the visuals, of course I’m talking also about the gameplay, but let’s focus on the first part, so the visuals. They have a new frame, also they are a lot darker, the art is exposed a lot more, and it feels right at home with the redesigned board. What do you think about these? Again, I really, really love them, I much prefer this look to the old look because it just makes the art more prominent, it makes the art pop out more. As we can see, there are Gold cards, there are Bronzes, but where are the Silvers, Luigi? Ehh, I knew this was coming. So, there are no Silver cards anymore. Let me tell you why, because this can cause outrage, that we are cutting and cutting. Homecoming, right? We’re going back to the roots, The Witcher 3. Yeah, that’s basically it, because when we created Silver cards back in the day, I think it was in early beta, we created them for balance purposes, because we couldn’t have just Golds and Bronzes, because we didn’t have anything in between. Right now, with the introduction of the Army limit system – I think you already leaked something about that… Yeah, I talked about it. You have restrictions as to the amount of cards you can put in your deck, and decks are constructed with 30 cards. Yes, so with this system, we actually don’t need Silvers anymore because they are exactly the same as Gold cards. And again, this is coming back to The Witcher 3, where GWENT had only Bronze and Gold cards. So maybe let’s jump to the big preview of a card, and this card is actually wounded and has something called the base power of the card. Something very requested by the Community. Yes, you were requesting that a lot in the last months, not only last months, last years actually, and we wanted to give it to you. Right now when you preview the card, if you go to the big preview, you will see card’s base power and its current power. Let’s maybe move on to the VFX, we’ll actually show one of the cards doing damage. As you can see, there is like a fireball effect moving through, and yeah, this is something cool. I know that the VFX team is working really hard and they are making really cool VFX for the weather, because weather stays, right? Yes, yes. I just wanted to notice that in each statement you can just sum up everything with every visual received major overhaul. Well yes, but now we can actually show all the visuals, which is really cool and I’m really excited for these, because you and the whole team – they kicked ass to get this done. But remember that the visuals are not the only thing that is getting overhaul, because audio is for example getting it as well. It’s really hard to display, especially when we are talking, but yeah, everything is receving a major overhaul so the quality of the game should improve drastically. Luigi, thank you, as always, for joining me here in the studio, and let’s wait for the next update! See you guys! Bye!

Author Since: Mar 11, 2019

  1. Wtf?? is this a cellphone pinball card game now. Jk im just glad the cards look like cards again and not squre stickers.

  2. This is a lot change … i think this means learning gwent completely from the beginning; i like the look a lot
    But i dont know If it will enhance the gameplay in gwent u have to make ur best possible decission at any time of the game … this look doesnt work with that concept

  3. I honestly don't know about the design. By trying so hard to achieve authenticity you're kinda straying. The 3-D leaders are questionable, the 3-D board is questionable. You, yourselves, are mentioning that you're going back to the roots but that statement, quite honestly, doesn't make much sense. Making the game darker – sure, it's a good idea. Changing rows – maybe that's a good idea. Changing mulligans to make the coin flip more balanced – maybe that's a good idea but it hardly seems like a solution, but then again I'm not a pro to question that without testing. I do want to go back to the game with Homecoming out but I'm not so sure about if it's going for the better or you know. Not that I'm just criticising for no reason or to simply land that bad boi of an opinion on ya. It's just that I love Witcher and I want Gwent to live up to its potential.

  4. Yeah, the comments on this video really show just how "great" the Gwent community is. Absolute buffoons.

  5. leaders as a cards but like a part of a env may be looks better. Like one is pined like a axe in the tree trunk or resting in shit . (◕ᗜ◕)/

  6. Honestly, not a big fan of the board. Why not make it look like a 3D table in the Kingfisher, a sciotel camp or a nilfgaardian outpost. I mean we are playing cards after all, so I'd prefer a board on a table with faction specific ambience for example.

  7. Захотели переделать ряды. Ну ок, отличная идея. А зачем надо было перерисовывать фоны под хс с ебучей анимацией, которую придется отключать, делать под серые карты серый фон, на котором их не видно, а карты в руке прятать под экран? Кто вообще жаловался на визуалку? Там все в порядке было, кроме пересвеченных белок и рамкоебства.

  8. Hmm, leaders sure looks nice and fresh with their look but with the novelty gone, it's just wasted game screen space again. Also, their animation is very distracting.

  9. Mixed feeling about this. The new cards look amazing, more emphasis on art, still clear, it's really great. On the other hand, the board have so much visual noise and the leaders really need an upgrade. We do lose some of the card game feeling with this "real world" board, but it might work if the visual noise is not too high. About the VFX, that is super great, feeling the strength of what you play, its impact on the board and other units is super important, Hearthstone does that extremely well (and it's a huge factor in their success) and I hope you can get that right too. VFXs just have to stay true to the card though and not generic.

    Can't way to see more.

  10. looks different but great, 3d models are a cool way of shaking it up from other card games, gritty and dark and looks super exciting. Can't wait for it bois.

  11. I really don't like the new look. (Especially the 3d leaders). The old look was clear and simple, this is way too dark and it's hard to focus attention

  12. Concerning the visuals, I’m not entirely sure what I think. The new board is cool, but the 3D leaders feels a little out of place, at the very least they should be implemented in a better way… Perhaps staying as a card when unused and then having the 3D model jump out of the card, I don’t know, I don’t have a strong opinion about the leaders, as long as I can use their abilities.

    What I DO have a strong opinion about is the number of rows, and row specific cards. First of all, removing siege is a huge mistake. Huge. It’s one of the things that I really liked from back when Gwent was a mini game in the Witcher 3. It also makes a lot more sense to have units tied to specific rows. The new take on giving units different abilities based on the row they are on is certainly interesting, but it could quickly make no sense (like a catapult on the melee row, and a soldier on range, etc.) Based on the footage above, which is not a final product, IK, I really think you should reconsider your row mechanics

    Love,
    A fan 😛

  13. Not a big fan of the board. I hope they make an option to use the standard game board because staring at this for hours while grinding ladder will get depressing. Also the heroes look silly and childish. If they replaced the heroes with teletubbies I would be equally disappointed.

  14. Звучит и выглядит прекрасно, но как будут распределены серебренные карты между бронзовыми и золотыми, и цену на создание той же золотой карты получается нужно существенно понизить, иначе новые игроки без ввода денег в игру не смогут даже очень дешевую колоду создать, а снг игроки в начальном этапе игры не вводят деньги так уж повелось

  15. I like 2 row system and card animations but board looks cheap. It is just not clean and tiring to look at. 3D models are out of place too. I liked old board game feeling. Hearthstone nailed that feel imo

  16. I play some hearthstone and a lot shadowverse, both have flaws and I was on the fence about Gwent, even considered dropping heartstone to play it, tried it a bit but i wasnt getting good fast enought to stick to the game, but now that i see what they did to the board, i might never come back to the game, i hope this is just a story mode or something. 3D models in the board and gritty visuals for a chill game are a big turn down for me. Wasnt gwent supposed to be a tavern game? I guess they need to draw in more people but i just dont like the visual changes. The mulligan change was interesting tho.

  17. Totally agree on old table being much better . Looking at this now reminds me of Heroes of Might and Magic or something like that. It is a lot harder to fellow with your eyes, cards and background just blend together and just imagine how board will look for monster swarm decks. You should stick to 2D as all other card/tabletop games do, its all about gameplay at the end and if you want to make visual improvements just improve card/spell effects. Look at hearthstone as much as I hate it, they have good visuals for card effects and spells even being 2D.

  18. Despite the 3d leader broke enterely the visual harmony of the game, I'm very excited about the new gwent homecoming, sure it's really awesome, we trust in you guys, thanks for all the hard work. 🤩

  19. No, this is not homecoming. I was so close to get back to Gwent but this video alone erased all my thoughts of returning.

    Siege row? Gone? F*ck you.
    3d leaders? No, no, its a card game.. So keep it like that.
    And where the fuck did the Gwent BOARD disappear? Now it doesnt feel like Gwent anymore.. It doesnt feel like board/card game anymore… It doesnt feel like Gwent anymore.

    I'm so sad cause this was the last multiplayer game i had interest on, and now its gone.. So good luck and bye.

  20. I have to be honest here, I'm not liking the update. It seems like the game is changing drastically every now and then. I'm not trying to spread hate here, I simply don't see what was wrong with the previous look? I'm still gonna play Thronebreaker but I'm not looking forward to the major overhaul you're doing yet again. :/

  21. I apparently have bad timing with Gwent. I loved it initially, way back when we had weather immunity and specific row weather effects+cards, back when NR had gold bonuses, monsters kept their last played card on the field. And when they gutted the game and changed everything, i made new decks that i enjoyed, then they changed everything, again… and i quit. I come back to it now, just before this big sweeping change comes in, with no silvers, only 2 rows which means my favourite decks that make abuse row hazards (Moonlight, pit trap, wild hunt frost) will be either broken due to only needing 2 weather cards, or they'll be garbage because they were too strong.

    Also, i appreciate the new board idea, but i loved the simplistic look of the old one. It was clean, simple, efficient and really made it feel like a tavern game. And the new leaders….again, i like the idea and the effort, but this isn't really Gwent anymore :/ I feel cheated in that i've put money into a product which no longer exists :/

  22. Liked how the cards look right now with flags on the side. Also the artstyle is not dark but its perfect for a card game and visibility. Really don't like the looks of new cards and please give us an option for the current 2D style ingame when this goes live.

  23. Man, when it comes to looks, and especially how Cards look, Gwent is head and shoulders above every other card game. It's not even close.

  24. I'm looking forward to these changes. Having cards with different row specific abilities is rather interesting. But I'm most eager for Thronebreaker

  25. The update looks promising even though I really enjoy the current look of the game. The comments suggest like myself that the 3D leaders should definitely be cards again. It just makes it feel like an actual card game. They really put me off the game at the moment which is a shame. Please allow an option to have leaders in the form of cards for people who want this. Thanks CDPR. Keep up the great work.

  26. Im sorry to say that I don't like the changes to the board. I liked the barebone look of the board in Witcher 3 and I really liked the third lane (even if two lanes would be better for my weather deck, wich probably means that weather will be nerft, wich makes meine das). But I really like the new card designe. And even if Homecoming totally destroys my deck (wich it probably will) I will keep playing gwent. I love your game and the changes will certainly grow in me. And If you think they are all good Idea, I will trust you, because you have proven how good you are as a developer time and time again. Keep up the good work.

  27. I like the 3D leaders plus they say u can customize them I just not a big fan on the card model….not a big big deal but that’s my dislike

  28. Ladies and gentlemens, CDPR ruins Gwent in 8 minutes video. Awful 3D board, removing one lane, removing silvers horrible choices. I welcome card balances brings fresh wind. Maybe you stoned me but even Thronebreaker looks weird. When first announced i think it will be implemented into gwent as original like Blizzard do in Hearthstone brings some new card etc. (btw Hearthstone sucks Gwent rules). Really hope CDPR realize their huge misstakes .

  29. Do I still get to keep my cards from before ? I just spent 100$ on this game and now finding out there doing a huge overhaul

  30. The board looks too visually cluttered, and the 3D models look very out of place. I prefered the simple elegance of the 2D version.

  31. Dagon, noooooooooo! You were my favorite reference to Lovecraft!
    Pd: espero que se venga una version para tablet pronto

  32. I need a 1080 ti so that the card animations go smooth?
    Why are awesome 2d illustrations changed by 3d models of ps2?
    Why do they absolutely change the power of all the cards?
    It's as if pubg was played with rackets after version 1.0. Bye Gwent.

  33. They could try adding some cards that can interact with the board environment. They could also add new animations to weather cards to allow them to interact with the board environment as well to make the graphics even better

  34. Rather than cards they could try giving cards 3D models when they are played on the board, such as when you play a griffin you see a cattle getting preyed by a griffin and a griffin appears on the board; siege weapons when they fire you actually see the actual bolts being fired. When characters get their powers weakened you see them holding on to their wounds while being on the board. Just my strange idea

  35. I think that you choose for two rows, because there is now too much freedom and uncertainty in the current three rows: in the witcher gwent game, you could only place melee units on the melee row, ranged units on the ranged row and siege units on the siege row, with the exception of some special cards that could be placed either on melee or ranged.
    In this Gwent game, you removed that mandate so you can place all units wherever you like them to be placed, which leaves me in too much doubt at the start of a game (gives a "doesn't-really-matter-feeling"). Plus, strategically and authentically (story-technically), armies were alligned in the melee-ranged-siege style. So i agree that the current free-for-all style should change.
    But instead of simply removing one row, why not give small perks for placing units in their "correct" rows? You could have the three rows MELEE, RANGED and SUPPORT (support containing siege units, but also healers, enemy spies, cards such as dudu, etc.
    Now you still can place a warrior in every row you like (for if biting frost should be in play), but if you place it in the melee row, he gets e.g. +1 power, or +2 armor. A ranged unit would deal +1 more damage in his range row, a trebuchet would additionally hit a random other target with 1 dmg if placed in the support row, a healer would boost an ally with 1 extra point, etc.
    That would be an interesting thing to test, also because i think the game is more dynamic when you have three options to place weather effects instead of two, thereby blocking some of your opponents perks because he probably won't place a ranged unit in the ranged row when fog is in play.
    That also might return some power to the weather effects because imho they are underpowered now (read: overshadowed by the introduction of cards that can deal damage seperately).

  36. Honestly after playing some of the new patch im not a fan of any of the changes. The board is just a cluttered mess with the 3D leaders looking awful. As for the card changes they’ve gutted so many archetypes and streamlined the cards to the point where half of the cards are practically the same thing. Really disappointed that they sunk this much time into something that (in my opinion) is nothing like the game I enjoyed playing a couple weeks ago.

  37. So many crybabies about the 3D models. Don't you think this make play gwent aš if you were that leader? Because they are not cards practically, they are leaders in true sense of the word. And designs of whole boards make the game more original and closer to Witcher atmosphere. If you want tavern card game… Well, there is always Hearthstone.

  38. By the way, since Thronebreaker and Gwent are connected games, it iš logical that designs are the same. I mean, imagine that battles between ar ieš, monsters would take place in a tavern.

  39. When will post-Homecoming Gwent return? Can't we have an option to play the midwinter update version instead of Homecoming?

  40. Ja rozumiem, promujecie produkt, lecicie na zachod, panowie swietnie znaja angielski, ale to jest hamstwo nie robic takiego filmiku prede wszystkim po polsku z napisami innymi, a nie odwrotnie. Tak bardzo sie wstydzicie, ze to jest polski produkt, od polskiego pomyslodawcy Sapkowskiego?

  41. I thought youtube didn't allow graphic images? Yet they are allowed to show footage of Gwent being raped and murdered?

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