GWENT: The Witcher Card Game | How to Play
Set in a dark and twisted world full of witchers, monsters, knights and sorceresses, GWENT is a card game where armies clash and you, as a commander, lead the charge. You engage in battles divided into rounds. To win a round, you need to gain more points than your opponent. To win a battle, you need to claim victory in two out of three rounds. Sound easy? Trust me – it won’t be… You begin by choosing a faction, each faction offering a distinct feel and play style, along with unique leaders. Then, you assemble your army. Each card has a Recruit Cost – the higher this cost, the more powerful the card. Added together, the total Recruit Costs for any deck you build cannot exceed the Recruitment Cap. Once you’ve amassed your force of at least 25 cards, you’re ready to fight. You start with 10 cards in hand. As the commander, you can swap cards before the start of a battle and between rounds. This makes your cards your most valuable resource. With your cards in hand, you’ll then need to think on your feet, bluff, and craft devious combos and strategies to outplay your opponent. The battlefield has two sides, each with two rows. You can send any unit from your hand to the melee or ranged rows, however, placement is often crucial, as certain units perform better when deployed to a specific row or alongside a particular unit. As the leader you have one more, special play in hand: a set of unique abilities you can use to turn the tide of any battle. Your experience as a leader and commander will grow with each clash, as will the resources available to you. You’ll expand your army with new, powerful and unique units, either by crafting cards or by stocking up on Card Kegs. Powerful armies and mighty commanders, tough choices and brutal consequences — this is the world of The Witcher, and it’s at your fingertips. So see you on the battlefield.