Kingdom Rush Rift in Time Board Game – Kickstarter Preview 2019 (Get a SUMMARY in 6 mins)


Work together to fight hordes of evil by building
your towers strategically.
This is Kingdom Rush Rift in Time.
How does it play?
In this video we’ll show you an overview of
this game.
You don’t need to have played the video game
to enjoy it and have fun with it.
And if you stay tuned until the end, you can
decide whether or not this game is for you,
coming up.
Hi, it’s Tarrant.
And Stella from Meeple University, bringing
you a variety of quality book and videos.
We are going to show you Kickstarter preview
of Kingdom Rush.
A game from Helana Hope, Sen-Foong Lim, Jessey
Wright, published by Lucky Duck Games.
Now let’s get to the table.
To be released in 2020 via Kickstarter, Kingdom
Rush Rift in Time is a cooperative puzzle
game based on the 2011 tower defense video
game of the same name developed by Ironhide
game studio.
The board game was designed by Helana Hope,
Sen-Foong Lim, Jessey Wright, and published
by Lucky Duck Games.
The game plays two to four players cooperatively.
It can also be played solo.
It is of medium complexity and plays 60 to
90 minutes.
In this video we’re showing you a prototype
copy of the game so the art, rules and components
may not be final.
In Kingdom Rush, the kingdom is under attack
from hordes of enemies advancing along this
path.
Players must work together to deploy their
towers and advance their heroes in order to
try to destroy the enemies and ultimately
close the time portals through which the enemies
arrived.
If the players can close all of the time portals
without allowing too many enemies to slip
through the exit, they will win the scenario.
The game is played in a series of rounds.
At the start of a round, all tower cards will
be spread among the different players’ hands,
and the path on the board will contain several
horde trays, each showing various enemies
in a geometric formation.
During a round, players play tower cards from
their hands into the spaces surrounding the
path, and each different player is responsible
for building sites of a different color.
When a tower is built, it fires a certain
type, a certain shape, and a certain distance
of damage onto some enemies on one of the
path tiles.
Certain types of towers will also play soldiers.
The different types of damage and soldiers
will cover up the the enemies, and after each
round, any fully defeated horde trays are
removed.
Any remaining trays are advanced.
New horde trays into the path, and player
retrieve their towers, ready for placement
again in the next round.
Players collectively begin the game with only
a handful of the weakest level one towers.
A tower can be upgraded to the next, more
valuable level by holding it back for one
turn that is not deploying it on the map and
missing out on any damage that it might provide,
and upon upgrading it, passing it to the player
on your left.
In this way, a significant part of the puzzle
is in working out when is the right time to
hold a tower back, pass it around, and then
upgrade it.
As this determines not only which upgraded
towers you’ll have, but also who will be holding
them at a specific time.
Teams can also buy new towers, always at level
one, by spending the crystals that they gain
for destroying horde tiles.
Each player also commands a hero, which can
move around the map on the player’s turn and
cover up enemies.
Heroes can also gain powerful special attach
abilities by spending crystals, but they will
suffer damage as they engage with enemies,
and will ultimately miss a turn if they take
too much damage.
Heroes are more nimble than towers in battle,
and they provide good flexibility to players
in the game.
The game comes with several different types
of enemy, forcing a balance of strategies.
Some enemies are impervious to magical damage,
others to physical damage.
Meaning players needs towers of both types.
Flying enemies can be attacked from towers,
but not by ground dwelling soldiers or heroes.
Speedy enemies advance twice as quickly along
the path as regular enemies, and dead eye
enemies fight back against the heroes.
All of these types of enemies featured in
the original video game as well, and exhibited
the same traits.
The aim of the game is to close the portals
present on the purple horde cards before too
many enemies have advanced out of the exit.
Each portal shows a level number in its central
square, and only towers which have been upgraded
to the matching level can inflict damage on
that tile.
If players can close all of the portal without
running of hearts for having enemies escape,
then they will win the game.
The game comes with a scenario booklet, which
will step the players through easier tutorial
scenarios, which progressively introduce different
game elements before stepping up to more difficult
puzzles.
And that’s the overview of Kingdom Rush Rift
in Time.
We hope that you enjoyed the video, and we
hope that it helps you.
At the time of filming, Kingdom Rush Rift
in Time is about to be launched on Kickstarter,
so we’ll put a link in the description below
when it’s live so you can check it out there
if you’re interested.
If you enjoyed this video, please let us know
by hitting the like button, write your questions
or feedback in the comment sections below.
You can also join our Facebook group, Meeple
University Community to share your love of
board games.
And finally, if you’d like to be among the
first notified on what’s new from Meeple University,
please consider subscribing to our channel.
You can click on the Meeple up in the corner
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Until next time.

Author Since: Mar 11, 2019

  1. Hi Meeple University Community :). Our channel needs more subscribers so it would be awesome if you could show your support by both watching our videos and subscribing to our channel if you haven't already done so :). Doing that will allow us monetize our contents, to invest back into the channel with new equipment and our time, so a small gesture from you goes a huge way for us. Many thanks for your support!

  2. Thank you for the awesome video Tarrant & Stella! We are so excited to be working on this project and can not wait for it to hit Kickstarter!!!

  3. Been looking forward to reviews of this game, and became superhappy to see a review from Meeple University. 😍

  4. A critical strategy in TD is slowing/ stunning enemies. How does it work when you have mutually exclusive horde cards that don't overlap? Does the front slowed one slow the one behind?

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