Level Up: Mid Game Strategies

The mid game is one of the more
challenging aspects of League that often gets overlooked. However, in pro play it is the decisions
made in the mid game that often determine the outcome of the game. Today, we’ll be looking at how to navigate
the mid game and why managing minion waves is so important.
It’s time to Level Up. Level Up In previous episodes of Level Up
we’ve talked about lane priority, Where minion waves can influence how you
can have pressure in the early game. We also talked about how minions are
important when setting up for Baron. These, however, are only a small part
of what minions can be used for. First we have to understand why
minion waves are important. At 15 minutes into the game,
a minion wave averages 147 gold and 317 experience per wave. From 25 minutes on, a minion wave averages
190 gold and 364 experience per wave. Missing two waves can be the equivalent
of missing a kill in the mid game. When put into that perspective, you can
understand why teams are reluctant to give up waves for free. In Week 2 of the LEC, Excel showcase how
you can use waves to open up the map more through multi-lane pressure. Excel’s goal is to take
down the mid tower. With the Rift Herald spawning soon,
this is the easiest objective to allow them to take it. The first thing they do is push
in their mid wave and top wave, forcing Misfits to catch these waves. With the two pressure points being
generated, Tore can move into the enemy jungle and start dropping wards
while also clearing out any enemy vision. Because he has sight on the laners and
has the mobility to escape a Lee Sin should he run into him, Tore knows
this is a pretty safe play. Excel then return to their waves
and keep the pressure up. This makes it harder for the Misfits
laners to contest the vision that was just placed, but also to
keep them from entering the river. This allows Caedrel to solo
the Rift Herald uncontested. Misfits then look to make a collapse on
the bot lane, knowing that the top side of the map is not in their control. This
of course leaves the mid lane exposed. which allows Excel to quickly move
into the mid lane with the Rift Herald, securing the tower. This was a great showcase of minion
pressure, vision control, and respect all being combined into one, to allow
Excel to push forward with the game. This is one of the more basic aspects of
using minion pressure and vision though. Let’s take a look at a more
complex method used by Origen. 20 minutes into the game and
Origen want to contest the next dragon that is spawning soon. They
have Gangplank and Leblanc hard pushing both side lanes, along with
pushing in the mid wave. This effectively creates 3 points of
pressure that Fnatic have to respond to. Now, Fnatic have 2 choices. They can respond to the pressure or ignore
it and go to the dragon in order to fight. Fnatic choose to fight Origen while they
are setting up a push in the mid wave. It’s important to recognize that
they must fight in this situation, as a won teamfight is the only way
to make up for the loss of exp and gold in the side lanes. Unfortunately for Fnatic, they were unable
to get anything meaningful in the fight and both teams back off. However, huge waves are crashing in the
bot and top lane that are slowly being lost to the tower. They decide to not give up though and
commit to contesting this drake, as they believe an Infernal Soul is
the best chance they have at coming back into this game. For Origen, they only need to play slow
given that time is on their side. While the stalemate was going on,
Fnatic lost almost 1,300 gold from minions dying in the side lane. And because they didn’t win
the fight, they weren’t able to convert it into their objective,
which was to get the Infernal Drake, and one step closer to the Dragon Soul. Origen showcased how to use
minion waves in order to create multiple points of pressure to
give them a win-win situation. Regardless of what Fnatic wanted to do,
they were going to lose something. In this instance, not only did they lose
a drake and a double kill, they also lost a lot of potential gold and experience. Of course, your decisions in the
mid game can vary depending on the compositions that you’re playing.
When playing something like a pick comp, you’ll want to use minion pressure as bait
to lure your enemies in, to then allow you to pick them off as they rotate
to catch and clear the wave. Sometimes, teamfight comps can use the
fact that pushing out the mid wave is such an important staple in pro play as
a means to actually start a fight, knowing that the enemy will group to push that
wave and you can take advantage of it. The aim of this video is to highlight
how minions in conjunction with vision and your team comp can be used to push
the game forward in the mid game. It’s important to recognize the
strengths and weaknesses of your comp and how you can use the map to either
find big leads, gain more control, or even make that big comeback. I hope you’ve gained enough
experience to Level Up. If you didn’t, be sure to check
out the last Level Up episode to get you over the edge. For more insight on how to
improve your gameplay, be sure to tune in to the LEC
every Friday and Saturday. Until next time.

Author Since: Mar 11, 2019

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