The Rise and Fall of Might and Magic | Retrohistories

If you owned a PC, and enjoyed role playing games the period from the mid eighties to the
early nineties was a really good stretch. This was the
span between the first mainstream success of the Bard’s Tale and the beginning of the generation of
unprecedentedly good but much more intermittent releases that started
around the time CD-ROM became popular. It was the era that the CRPG boomed, and it’s known as the Golden Age.
Companies like SSI, Sir-Tech, Origin and Interplay were at
their most prolific. Never have there been more RPG’s
produced with such a frequency by so many
different companies. But it’s one particular product of the
Golden Age that we’re going to look at and that is New World Computing’s Might
and Magic. You may know more about its spin-offs:
the Heroes series, Dark Messiah, King’s Bounty and others; this series has had quite a lot of spinoffs.
But for now we’ll just look at the original series of
nine classic CRPGs. Let’s start in 1986, when computers looked
like this “it’s now a standard typewriter keyboard
with special keys.” and software shipped like this “Oh no, what have I done?” And this wonderful ad appeared in
magazines for Might and Magic 1: the Secret of the Inner Sanctum. Set in
the world of VARN, this first game followed a party of six
in their adventures against the villain Sheltem. Massive for its day, the game included five
towns and a dozen dungeons and its non-linearity gave the player
unprecedented freedom in exploring them. It was the brainchild of a UCLA student, Jon van Caneghem, who wrote the game on an Apple II between 1983 and 86 and mailed
out copies of the finished product in plastic bags from his own apartment. From these humble beginnings, New World Computing was born. The game was a critical and commercial success and ports followed to most of the popular
and some of the obscure platforms of the day including the Commodore 64, NES, and of course MS-DOS; there’s never been a main
series Might and Magic game that didn’t get a PC release. But the rapid
developments of later years would quickly eclipse this first installment. For example, combat had no graphics at
all; the interface was entirely text (on the PC at least; some the other
ports were a little more embellished). 1988’s Might and Magic 2 was a more ambitious take on the formula.
It continued from the cliffhanger ending of the previous game where the party passed through a gate into
a new world. The sequel introduced improvements like
hirelings and trainable skills. it was one of the earliest dungeon
crawlers to feature an automap though you had to train characters in the
cartography skill to see it. In an unexpected twist, the game ended not with the customary boss battle but with a substitution cipher and a
countdown clock, which was one of the factors CGW’s long time RPG correspondent
Scorpia, an enthusiastic advocate of the first
game, criticized in a lukewarm review. Van Caneghem
responded in the letters page with a lengthy and trenchant defense.
Three years later, in 1991, Might and Magic 3 launched with a shiny
new engine. The primary platform was now the PC, and
the game was built with this in mind. Graphics were now vibrant 256 colour VGA and mice and sound cards were supported,
allowing for the first time a musical soundtrack. But the
improvements weren’t just cosmetic. Maps were larger, monsters could now
be seen from a distance, and ranged weapons were added. Although it featured a new group of adventurers, who would later become significant in
the story of Might and Magic 7, it again picked up the plot thread from
the previous two games. Despite his near defeat on two prior
occasions, the party was still trying to stop the
apparently elusive Sheltem. In a bizarre
response to her negative review of Might and Magic 2 the developers at the game included
Scorpia as a monster, portrayed in a distinctly unflattering
light. Might and Magic 3 was the new high point
of the series. Unlike the earlier games which have dated
to the point of being quite difficult to enjoy, it still holds up pretty well. Might and
Magic 4 in 1992, and 5 in 93, finally
brought the Sheltem story arc to a conclusion. This pair of games shared an engine
with 3, but introduced a technical gimmick that
may be unique in gaming history. When both were installed, they combined
to form a huge unified game, World of Xeen, containing additional content not found
in either of the originals. Adventurers explored, and eventually
united, the light and dark sides of a flat world. A later CD-ROM release of World
of Xeen added digitized speech… “Alamar, you misguided mechanism, you’ll destroy us all!” …and it’s this version of 4 and 5 that’s the easiest to find today. In 1996, New World Computing was acquired for thirteen million dollars. The buyer, 3DO, owned by EA founder Trip Hawkins, was in the process of pivoting its
business model into publishing, after their first attempt created a
console platform… “the most advanced home gaming system in the universe” …that nobody could afford. Jon van Caneghem, eager to produce a
Might and Magic MMO, was enticed by 3DO’s technology
and experience in online gaming. With the launch of Ultima Online still
a year away, they were the only company operating what we would now call an MMO: Meridian 59. And by the way: still running. The first Might and Magic
title under the new regime was number six: the Mandate of Heaven.
With a five-year gap between releases it needed to be a technological leap
forward from its predecessors, and they delivered. 6 was the first in
the series with a 3d world and full freedom of movement. Its engine,
with creatures and objects rendered as sprites rather than polygons was behind the times even by the
benchmarks of 1998 – the same year Half-Life, Thief and Unreal were released – but still, its open world and massive
dungeons had few contenders in the genre. If you played it back in the day, you
probably still remember it fondly. It was 1998. CRPGs were on the
verge of a major revival. The future of the series
looked optimistic. But it was not to last. According to John
van Caneghem and others at New World, 3DO’s bean
counters didn’t understand the creative aspects of game development and clamped down on anything too risky or
innovative. They pushed the company to deliver a new
Might and Magic and a new Heroes came every year. So 6
was followed by two direct sequels: Might and Magic 7: For Blood and Honour
the next year and 8: Day of the Destroyer the year
after that. 7 broke relatively little new ground, but it did refine some of the previous
games rough edges, making for arguably the strongest game in the
series. Party characters could now be races other than human, and the game featured
branching endings depending on the players chosen loyalties. 8 changed the party system entirely. In this game, the player generated a
single character at the start with the rest of the party being filled out
from a choice of recruitable NPCs. There were more factions in play, and you could add dragons to your team. But despite these changes, the engine had
barely been improved since Might and Magic 6 and the now very dated game was a
disappointment to many after the high quality of the previous
two entries. Nevertheless, this trilogy is still the most accessible entry point to
the series, chronicling the war between the Ancients
and the Kreegan on the world of Enroth. I know I said we
weren’t going to talk about Heroes of Might and Magic, and I’m not,
except to say that the stories of Heroes 1, 2, 3 and 4 and their expansions tie in elaborately to Might and Magic 6, 7, and 8. There, I’m done, no more Heroes. In 2002, New World Computing released the final game in the series: Might and Magic 9. Jon van Caneghem
stepped back from design duties on this installment for the first time in the
history of the series, which might have been a warning that
things were not going well. Still, with a new 3d engine and a
stand-alone story, Might and Magic 9 could have been a
perfect entry point for a new set of players. Unfortunately, 3DO’s demand to
release the game on the last day of their financial year resulted in something that was described
even by its designer as “pre-alpha at best”, and more harshly by
CGW as “Coaster of the Year”. Then things went
from bad to worse. Before the game’s problems could be patched, 3DO laid off most of the staff of New
World Computing, and later on in a final surreal twist Trip Hawkins appeared to blame the
company’s failure on the Iraq War, before filing for bankruptcy and
closing the doors permanently. After nineteen years and 36
games, the story of New World Computing was
finished, and 3DO was 3D-own… 3D-un. 3-DONE. This idea
worked better on paper… But what happened to the Might and
Magic MMO that van Caneghem was so keen to make that he sold his company? Well, that
project was cancelled just a few months after the acquisition, a casualty of 3DO’s volatile
priorities. What could have been an early,
enthusiastic and innovative entry into a market now worth fifteen billion dollars
a year had been unceremoniously
discarded. Jon van Caneghem spent time at NCSoft before co-founding Trion, best known for
Rift, though he left before its release and doesn’t appear in the credits. He then went to EA Victory to produce
a new free to play Command and Conquer title but in 2013 that game was cancelled and the studio shut down. Since New
World Computing’s demise in 2003, he hasn’t released a game. The rights to
Might and Magic were sold for 1.3 million dollars to a company that had been attempting to
get hold of them for a while: then called Ubisoft, now they’re more commonly known as f***ing Uplay. At auction, Ubisoft outbid Eidos and Turbine, and yeah, you spotted it, that right there was another missed chance
to get that Might and Magic MMO. Ubisoft are still making Might and Magic
games today, though their franchise takes place in a
completely different setting to the universe in which all of the New World Games occur. They released Might and Magic 10 in 2014,
which despite a low budget, received good
reviews, but other than its name and genre that game has little in common
with the rest of the series; it’s a spiritual successor, not a direct
sequel. Today, Might and Magic 1-9 as well as many of the spinoffs are all easily available through In total the series offers hundreds if not thousands of hours of entertainment and can be picked
up for pocket change during a sale. The GoG support forum has links to
unofficial patches to remove bugs and add features, like
mouselook, to several of the games. The patches for 6-8 are highly recommended, but the unofficial patch for 9 is almost
essential to render it playable. And that’s it for
this episode of Retrohistories. I’m sorry I haven’t talked about the
science fiction plot elements, or the differences in the various console
releases and which are the best ones to play, or Swords of Xeen, or Arcomage and the games that inspired, but I had to draw a line somewhere. Thank you for watching Retrohistories. I’ll see you again in the past. Making this video turned out to be a lot
more work than I expected I did have a lot of fun making it, though,
and I hope you got something out of watching it. Please leave any feedback that you can
think of in the comments, I’d love to hear what you thought of it.
Thank you so much to the uploaders of all the material that I
used. YouTube is an absolute goldmine of archival footage, and there’s no way
that I could have done a video like this without such a rich collection of source
material. I hope the next episode of Retrohistories isn’t going to take another six months. If you have a topic in gaming history
that you’d like me to talk about I’d love to hear it. If you want more Might and
Magic, I’ve got an ongoing Let’s Play of Might and
Magic 6 on the channel. As I record, that series is
on hiatus, so it’s quite a good time to catch up on
the first 18 episodes. Thanks again for watching!

Author Since: Mar 11, 2019

  1. Having lived through the downfall of NWC, not enough credit is given to General Manager/ Executive Producer Mark Caldwell. Mark was with NWC since the beginning, and during the 3DO era, his ability to keep 3DO's upper management off the backs of the developers is really what allowed Might and Magic 6 and 7 to really shine. His departure during the development of MM9 and HOMM4 was crushing. Suddenly 3DO bore down on NWC like a hammer, and there was no one there to distract them.

  2. my dad played might and magic 6,7,8 when i was young so i was exited when they brought might and magic X out.It wasnt bad but i want something like 6,7,8
    MIght and magic 9 is just bad

  3. I can remember playing M and M 2 on my friend's parents Mac, in black and white. Even with the non-color graphics I was absolutely blown away by the scope and depth of the game. The sound was like nothing I'd ever heard before and even though it didn't really have music, my only experience thus far with crpgs was on the c64 and games like Final Fantasy and Dragon Warrior on the Nes so I was amazed. I somehow missed 3 and 4 even though I got a pc in the mid 90s, a blazing fast Pentium 60 no less. I ended up getting a compilation CD with 3-7 on it when I purchased my next pc and could never get Xeen to work, so I fired up #6. I could barely contain my excitement. I guess my hopes were too high because even though I sunk about 50 hours into the game, I really didn't like it. At all. It didn't have the same charm that I fell in love with when I played #2. The humor was gone and somehow the world just seemed less real. I don't think the jump to free movement was good for the game, and the combat wasn't enjoyable at all. Turn based in this case trumps real time for some reason.

  4. Thanks for the video! Very informative!! M&M2 was by far the game I spent more hours playing in my Commodore Amiga back in the day, and I have played and beaten every single game in the series!

  5. M&M, so many memories, taste of my youth. Played, loved and finished each and every one, but the last one. I actually experienced M&M 1 and 2 as more interesting than the later ones, as they were more demanding and their difficulty was higher. Music in M&M 3, 4, 5 – so beautiful, so evocative. Dramating ending of the Corak & Sheltem saga. Marriage of Roland and Catharine, which laid foundations for both HoM&M 3 and M&M 6 and 7. Well-written and unforgettable story, a world one could drown in and find shelter in. JVC will always be more like a god than an usual mortal for me for that. Wonderful and detailed work, Chris Chapman, no doubt it took a lot of time and effort to do, thank you for that.

  6. Might & Magic 6, 7 and 8 are literally games of my family.
    As a kid my dad and mom played M&M 6 on the same saves so they talked about it alot what they did so they both know what to do next.
    And only because of my dad's bad sense of directions my mom picked up a huge piece of paper and started drawing the map of the world.
    Literally… paths, houses, dungeons, tress and even chests.
    She later on labeled all the houses where is the teacher of Air magic for example and me, my brother and my sister were really young to play the game on our own so we coloured the map completely. Blue water, green tress, snowy mountains and even with the highlight pens the type of teachers. Expert was orange, Master was Green and later the Grand Master was Yellow.

    My mom even made a separate page for all the attributes and effects in game.
    Like this spell does this by this amount, this potion does this and this barrel of this colour does that.
    It was after 3 years before I first started my own game of Might & Magic 6 and already I knew everything about the game.
    Where to go, what all the things does and when I didn't know, my mom's map and instructions paper always had the answers…

    And yes, I have the map and the instruction paper still in my possesion to this day as a artefact of my own <3 everytime I look at the map no matter where I point I can always remember WHEN and HOW I coloured some part of the map or what was going on that day… for some reason it really means alot to me.
    These two pieces of paper and this game series.

  7. the comment about the iraq war was not surreal at all. it's easy to see how the video game industry was intentionally consolidated through bankruptcies and mergers into an easily managed branch of the military industrial complex and nearly all fantasy-based games have been eliminated. why don't you think for a change?

  8. Unpopular opinion: MM8 was my favourite. Being able to make just one and then swap and shift others to make your perfect party was so much fun for me.

  9. 7:00 Pretty much what went wrong with the video game industry in general. Sadly it was always something that was wearing down on it, but after high speed internet kicked in and all systems were taken online it came to a breaking point where this became standard practice for the vast majority of the industry.

  10. I played 1 and 2 as a child on the Commodore 64, so they are very fond memories for me. I also quite enjoyed six and I'm playing it again now, which is what led me to this video. That being said, the series always had some serious flaws… and the later games didn't age well.

  11. What a great vid to find! Wonderfully put together, and GREAT voice (perfect for videogame RPGs too!). Might & Magic VI [ 6:12 ] … (sigh…) I loved that one, and those character portraits were AWESOME! What a pity character portraits like those were never made again. It's so sad the Might & Magic series is dead. Thanks for sharing, Chris, and keep up the good work!

  12. Its such a shame they didnt continue the legacy of MM6-8. Sure Might and Magic 8 was somewhat different, but it was still the same game, and just as enjoyable to play through as the two previous. If MM9 would have been in the same spirit, it would have been a classic today aswell.

  13. So the bean counters ruined it. Figures.
    It doesn't matter what industry, what business or how big it is, every time the bean counters are put in charge of making decisions, the death spiral begins.

  14. Just got acquainted with the series and I love the style of the game that is sort of unmatched either due to it being 'buried in time' (forgotten) or sort of because the whole genre underwent an evolution at some point.

    First Person RPG with character portraits and an extensive world filled with depth (like Sci-Fi) that is almost based on a grid system but it isn't because it's entirely 3D. At least earlier games were based on an actual grid based system which made the whole series even more engaging especially considering they let go of that particular idea at some point where the new games combined 2D with 3D still regardless to say; grid based systems, with their limitation are true definition for first person perspective, at least at an early point where a lot of games utilized this feature.

    I don't know there's something about the scale of the game and depth that really appeal to me even with an old and outdated engine, it's an engine that makes you see things that correspond with sort of more of your imagination then the actual 2D or 3D representations of characters and spaces in the game world. To me it resonates on a level modern 3D games haven't truly been able to achieve, and I'm more a modern gamer then anything else. Talking about sort of 'Magic Carpet' or 'Dungeon Keeper' sort of feeling.

    People complain today when a first person RPG's made that it isn't in 3D (character) but to me the character portraits did a way better job of portraying character status especially through things like (e)motion and expression that I think it's a real pity this aspect isn't used more in games especially when it works so well to relay emotion. They did it with Doom I believe and I always thought, together with the weapons/action this was the best aspect of that particular game.

    In short: charming, great games. It's more impressive that they came sort of out of one mind and playing through them you can see an evolution happening at least up to a certain point where and when 3D fully took over and these sort of games became obsolete.

    I have a place in my heart (and mind) for passing; fleeting moments in time and this was one example of one of them.

  15. One of my favourite series. I still remember Might And Magic 3 on five and a quarter inch disks. Lots of fun, and different from a lot o f titles at the time. I liked Might And Magic 10. It may not be identical to the earlier games, but to my mind it was still Might And Magic enough to enjoy and play over and over.

  16. Played a lot of Might and Magic 2 on a Mac se. Even had the guide with the entire list of monsters and how many HPs they had. My dad bought it at the Egghead by Caltech. That game was massive.

  17. Well I have to disagree with MM3…I got it for Christmas as a kid and as really disappointed…didn't like the combat, didn't like the artwork…I thought it sucked ass.

  18. Ahhh might and magic 1.
    A game i have, but could never play.
    Oh it ran, but it didnt start.
    Oh the game booted up. But i never got past what i could only assume was the character creation screen. Lol

  19. Fucking Uplay outbit Eidos?
    EIDOS!? The people who made deus ex!?

    Omg… the future might and magic could have had 😢😞😔

  20. So… Just played VII after VIII-X and people seem to have a few pair of nostalgic googles if they think IX and X are crap.
    IX brought a lot of gameplay improvements (class system, magic the most notable), it packed the dungeons that are actually memorable (unlike of having to walk through 4 variations of Nighon Tunnels. Maybe more, I wasn't interested in counting further). Heck, I'd say IX has the best dungeon design of the franchise. The rest was more or less staple of MM universe, aside from idiotic thing with trainers and alpha-release bug issue. Plot also is meh, but then again MM never was known for a good plot – though I did like the plot twist with the Writs. Also, no dragons (Praise the Lord).
    X is worthy of playing for an actual good turn-based combat system alone. Aside from that? Again, dungeon design and by extent, the world itself – it is small, but diverse enough, and some dungeons are even spooky. The jigsaws and riddles – what do you know, the game actually invites you to use your head (or google up the solutions. Yes, I did this a couple of times myself, f*ck you, Enigma tower), I don't recall any of those outside of Ninja promiotion in VII. A lot of things you actually need to look for with no clue where those are (Elemental Forge shards). The downsides are basically the linear design of the game and re-using assets of Heroes 5 and 6, and the way it turns into 'kill stuff, kill more stuff' in the last act. Maybe a little less focus on ambushes. Also, f*ck whoever thought giving Dark magic to a single class out of 12 was a good idea.
    Evolution is the way of things, people really need to start seeing and acknowledging the improvements then just pointing out flaws and yelling "IT WAS BETTER BACK THEN".

  21. I disagree MM6-8 are all not that good and shouldnt be your entry point to the series.
    Unless you prefer shallow games to actually good ones.

  22. wow, its amazing to actualy learn where this man ended up at, Trion, Victory games…its so sad he wasnt able to save Generals 2…

  23. M&M 3-8 along with the Heroes series were my top games as a teen (along with many others but these were the meat). Also, if you're really looking for a great puzzle/riddle game, try the Wizardry 7-9 series; that'll put hair on your chest.

  24. Old man preaching; M&M 6, 7, and 8 are to date the only games i consistently replay year after year. Better games count in the hundreds but I've never gotten the same sense of enjoyment from any of them.

  25. That was a great time. I enjoyed it very much, and now I miss it. Today's gaming industry is nothing more than fluff, misdirection, and greed. There is no more passion, or quality.

  26. The standard 8 bit computer back then was the Commodore 64. Why showing Might And Magic on the horrible Apple II graphics hardware (they werent even able to switch between black and white without an gradient pixel in between. Thats why all the graphics look so chaotic at the edges)?

  27. Hey man I loved this!!! Enough so that I've started asking myself how well do I understand the lore of these series and how it connects different games? Could not find a good explanation video so had to do them myself – would be humbled if anyone decided to take a look and tell me what their thoughts were on the timeline of events!

  28. I still possess my copy of the original Might and Magic which I purchased back in 1986, its year of release. It was my first "adventure" game which was not solely text-based by incorporating some use of graphics.

  29. Nine was a trainwreck crashing into a tire fire. All I can say is that after having grown up on six and seven though, X is a worthy successor. Even if I did only buy it because it came with a free copy of six.

  30. Thanks for the great video. I was a baby in the mid 80's so I didn't get old enough to enjoy these games until the late 90's and by then I was consumed by UO, Everquest and Baldur's Gate. Now that I'm in my mid 30's and GOG makes it so easy I broke down and paid the $2.50 for M&M 1-6. I'm currently playing MM6 and loving it. Until recently I didn't know much about the series so your video really helped me get an idea of what I've missed over the years. Hopefully Ubisoft brings the series back in some meaningful way but I'm guessing that wont happen for another half decade or so. Still I'm enjoying all the cheap GOG re-releases.

  31. I really enjoyed this video, really good work man! Can you make video on the Heroes of Might and Magic series? Heroes 3 was my childhood. Keep up the good work!

  32. You should have spend some time actually describing the games them-selfs. I haven't played M&M and wanted to learn something about them, but I only learned about the timeline of game releases.

  33. Good video. 6 was the first one I played and I loved the series. 7 is the one that sticks out to me the most.

    1 minor correction; while Meridian 59 was the first MMO, it was only ahead of The Realm Online by a couple months.

  34. So it was 3DO that killed New World Computing. Those bastards! I loved MM6, 7, 8 (I don't see any problems with 8 using the old graphics) but 9 was… lack luster.

  35. The gameplay and storyline for III / IV / V were amazing! Glad you chose the intro music for V (Darkside of Xeen) for your ending!

  36. Very nice overview of this series. I never finished any of them but did played quite a bit of 3 through 5. It is great that we can get them now on GOG and replay our childhood memories.

  37. The only reason why I am even fucking here in the first place is because of the science fiction. I really wish that the ancients could have gotten more involved, and the only game I really give a damn about is Might and Magic IX. If you want my opinion, Might And Magic X is crap.

  38. Yeah, MM6 – my favorite RPG of all time. My highest score 1,747,256, completed with 1st-level characters in 8 days (although I believe someone once did it in 7 days with a score of over 2M).

  39. The series is not dead. they just always get some shoddy ass no-name game developers to create their games, that's why its not very popular.

  40. Played it as a teen..loved it. Rediscovered it now as i wanted to find a fun game for my clever 5 year old. He loves it 🙂 Of course, we play together and are having fun.

  41. Enroth is much better than Ashan. In Ashan we saw only one continent. But in Enroth we saw three continents. Seriously, I can't understand haters of original universe.

  42. Might & Magic II on the Sega Genesis was a foundational game for me and my brother. For obsessive fantasy geeks it was a world to immerse ourselves in, and we would alternate between M&M and Dungeons & Dragons: Warriors of the Eternal Sun. We still play both game on emulators to this day.

  43. Oh my god. Right in the feels. My sister and I used to watch my dad play through MM VI. Whenever he died, he would get up and let us mess around in New Sorpigal (usually just killing all the peasants and not saving). Later in high school, I played through it again seriously on a Windows XP OS. Now I have a Macbook, and I almost regret buying it because it's nearly impossible to find a way to run the game on my computer. I'm playing through Baldur's Gate right now, but there's nothing like good old Might and Magic to take you back to your childhood in the 90s.

  44. if you played The mandate of heaven when you were young, I think you belong to the luckiest persons on the world. It took 5 years for me to play it all through, but I still remember the feeling, when I found the "ancient weapons".

  45. Best games ever made in that time! They should have never worried. I would have never stopped buying the sequels. I have almost all of them, including the newest one number X.

  46. These were the games I grew up with. Might and Magic were a lot of fun and quite the games at the time. It's a crime that things went south with the Hero's of might and magic. I also played a few other role playing games but might and magic were always my favorites.

  47. The Japanese Super Famicom version of Might & Magic II is even prettier than the Genesis/Megadrive version. An English translation patch was released a while back!

  48. hey i remember Eye Of The Beholder 2 ! loved this game, although i never got to finish it. maybe ill download it and try again.
    my favs in the might and magic series are heroes 1 and heroes 2 and might and magic 6. (i got to play each when they were new… im old…)

  49. I didn't play these games very much I prefer Japanese RPGs like DQ and FF, but damn the card game from MM7 has to be the most addictive mini-game I have seen in a RPG. I would buy it as a standalone game on my phone.

  50. Sorry but mm6 beats 7 by a long mile. And 8 by a shorter one. In my opinion. nothing beats 6. Just goes to show that you can’t rush Art.

  51. How do you make MM IV-VIII look good on a modern day pc? I've tried for years, and can't seem to manage it. Do I need to buy an old CRT?

  52. Fantastic video! I remember playing M&M III for the first time and being blown away by it's colorful world and characters. And yes, 4 + 5 World of Xeen was also amazing at the time!

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