Tiny Towns – How To Play


[Music] hi and welcome to watch it played my name is Rodney Smith and in this video we’re going to learn the 1 to 6 player game tiny towns which does not come in a tiny box this was designed by Peter McPherson and published by AEG twelve sponsored this video here you’re the mayor of a small but growing town in a forest where resources are scarce and so is space but the woodland citizens are still counting on you to make their village the most prosperous so join me at the table and let’s learn how to play to set up find these building cards and sort them into piles based on their backs set the purple ones to one side for now and you’ll notice that except for this current eachother pile we’ll have four cards in it which should be shuffled individually you’ll then flip over one card from each to form a row and then all the remaining facedown buildings you can return to the box for your first game they recommend using this specific set of buildings so just pull these cards out directly if you want to now place all the resource cubes is a pile nearby and these represent wood wheat brick glass and stone also sort the various building pieces into piles by their cards matching their shape and color to the one found in the upper right hand corners here you’ll also find that you have these purple ones left over these are monuments and you can deal one to each player we’ll be setting up a two-player game in this video and then you can return the rest to the box now shuffle and deal to monument cards to each player which they should look at but keep secret from the other players each person will select one to keep placing it facedown near their monument piece and returning the others to the box also give each player one of these boards and the first player token to the last person who constructed something in real life or you can just assign this randomly and that’s the setup in tiny towns players will be collecting a variety of different resources which they will then place on their boards in different shapes and the different shapes will allow them to build different types of buildings and the buildings provide you with points and abilities but you only have a limited amount of space to work with so you’ll want to carefully plan each construction the game is played over a series of rounds and each round is broken into four steps the first step is for the player with the master builder token to name any one type of these resources maybe they say wood then as step 2 all players must take a cube of this resource and then they must also put it into any empty square of their town grid again the space they choose must be empty and a cube once placed cannot be moved from the spot you put it in so pick your spot carefully for the third step players may construct any buildings they’re eligible to build just make sure you announce out loud which structures you’re placing as you can see each of the types of buildings has a pattern shown here and if that pattern exists in your grid then you can construct that building if you want to for example after a few rounds of players calling out and collecting resources I might have cubes on my grid like this which means I could build the chapel the arrangement can exist in any mirrored flipped or even rotated form of this pattern so long as the configuration and resources remain the same either way to add a structure you then remove the resources being used to build it putting them back in the general supply and then you take the matching wood building as shown here and put it into any one of the squares that you just pulled a cube from so I could have put it in any one of these four spaces if you have a building that you could construct that doesn’t mean that you have to build it you could wait until a later round or even not build it at all the choice is up to you you can even build multiple buildings at the same time assuming you have the resources laid out in their various patterns if you are trying to build more than one thing at once just make sure you never use the same resource for two different buildings for example these four cubes here would help you build the theater but these can also be used to build a well but I can’t do both at once because they would both need this single cube I’d have to pick one or the other now once placed a building cannot be moved so you have to be careful because new resource cubes can only be put into empty spaces meaning that each building limits the space you have to work with for future shapes are trying to make so now if I want Theatre out of these three pieces I wouldn’t be able to because there’s no space here to place this cube it would have been smarter for me to build the well over here so then on a future turn I could place a resource here allowing me to then place the theater in addition to the face-up buildings here each player will have their own personal private monument which is another type of building that only they can construct you do this during any round when you could normally add a building to your grid which is step 3 during around you just flip this card over and then construct it in the same way as any other regular building placing your monument piece on any one of those previous resource spots you should also read out loud any effect written here some will have an immediate result which should resolve now while others will have an ongoing ability either way the effects of the card will only apply to the player who constructed it so why are we building all of this stuff anyway well many of these buildings at the end of the game will provide you with points others will give you some kind of ongoing benefit and some will do both and this is all explained on the cards themselves and in greater detail here at the back of the rulebook if you need some more information now we will go over all the different types of buildings that come in the game but let’s at least go through the ones that we have here in this game setup this is a firm it produces no points itself but it feeds for buildings that have this symbol anywhere in your town the cottage is the only building in our setup that has that icon which you’ll find here and this will provide you with three victory points if the cottage is fed this here is the symbol for victory points in the game so if our town looked like this all of these cottages are worth noting however if we added a firm then at least four of them would be fed so then we get twelve points we’d actually need to build another firm if we wanted to get points for our fifth cottage the chapel gives us one victory point for each cottage we have that’s been fed so if we had four cottages being fed as we have here this church would be worth four points and if we had a second chapel this would also be worth four points a well gives you one point for each cottage adjacent to it even if that cottage is unfed so this well here is worth three points and this one is worth noting in tiny towns adjacent means up down left or right but not diagonal this is a tavern and these will score you points based on how many you’ve built as a group no matter where they are on your board if you’ve built three taverns like we have here then you’ll score a total of nine points but if you’ve built five then you’ll score 20 points however building any more than five will not give you any extra points a theater is worth one point for each other unique building in the same row and column as it so you ignore other theatres or duplicate buildings in this arrangement our theater here has one two three four five six unique buildings in its column and row so it scores its maximum of six points now if these buildings were here instead it would only score four points one two three four you’d ignore other theaters and duplicate buildings lastly we have the factory when this is built you immediately place any one resource on top of it and from now on when any player names that resource during the first step of a round instead of collecting it like you normally would you can choose to take any one other resource instead and those are the rules for buildings and after all players have placed their resource and constructed any buildings they wish to the master token is passed clockwise and a new round begins rounds will continue like this and eventually a player will find that their town is filled with resources and they cannot or do not want to construct any new buildings in that case the town is complete they are out of the game and can start calculating their final score now that said as long as you have spaces to put resources you can stay in the game even if it’s not possible to construct more buildings and you may want to do this just to have the chance to be the master builder again and continue declaring resources this can be quite powerful when you can see what the other players are after and you want to prevent them from getting it for example I think this player here is trying to construct a cottage next to this well they need a wheat for that to place either here or here so I’ll declare a glass instead which they’ll be forced to place either way once you’re out of the game the others will keep playing until only one player is left and then they will continue to name resources as the sole master builder continuing rounds until either they choose to stop or they have no more legal moves which will then and the all players now locate and remove from their town any resource cubes sitting alone in a space you can now use one of these scoring sheets on the included scouring pad to gain points reach the buildings as we previously saw not forgetting to gain any points from your specific monument if it provides them and then you lose one point for every empty space of your town grid the player with the most points wins in the case of a tie of the tied player you read the fewest turns as the master builder wins so make sure you keep track of who started the game if there’s still a tie the tied player with the fewest empty spaces wins if there’s still a tie the tied player with the most cottages wins and if there was still a tie the tied players share the victory I should also mention that resources and the various buildings are meant to be unlimited if you run out of any one of these just use a suitable replacement and don’t forget each time you play you’ll be able to fully randomize the buildings that are available to construct giving you new challenges each time there’s also a town hall rule set which changes how resources are distributed using this included deck and there’s also a solo variant but I’ll leave those for you to discover on your own otherwise that’s how you play tiny towns now if you have any questions about anything you saw here feel free to put them in the comments below and I’ll gladly answer them as soon as I get a chance you’ll also find forms for discussion pitchers other videos and lots more over on the game’s page at BoardGameGeek and I’ll put a link to that in the description below and if you enjoyed this video please consider giving a like subscribing and clicking that little Bell icon so you get notifications anytime one of our videos goes live but until the next episode thanks for watching [Music] [Music] [Applause] [Music]

Author Since: Mar 11, 2019

  1. Looks like a fun game. I hope we'll get a play through of this. I would like to Watch It Played. Lol

  2. You present it such a clear way. A game I'm really looking foward to get. I don't so often get hooked before playing a game but just see the genious in the design.

  3. Looks pretty neat! Lots of strategy, and you know how much I love a good strategy game!! Great job on the video, of course! No doubt, you are the measuring stick by which all others are compared, and you are the best!

  4. Is it possible to completely fill up your town with buildings? Won't there inevitably be one space left which you cannot fill (assuming there are no buildings that require only one resource)?

  5. This looks like a fun game! Thanks for sharing it! I've built quite a wishlist of board games on Amazon based on your videos!

  6. Just to clarify, at 8:30, the player wouldn't have been forced to play a glass since they had a glass factory, correct?

  7. Nice haircut Mr. Smith. Game looks interesting. Thanks for showing us the ropes. Keep up the great work sir.

  8. PLEASE WITH A CHERRY ON TOP!
    PLEASE MAKE A TUTORIAL ON RATTLE BATTLE!!!!😊😁

    You are the best channel in explaining boardgames on YouTube, not kidding, so please take your time explaining Rattle battle which is quite big

  9. There's a lot about that game that I like. The variety of buildings to help mix things up from play to play looks pretty robust.

  10. Slick new intro!
    Question about 6:00–6:15 : can you "double feed" cottages, or only get points once, for each fed cottage? Seems like the second farm is kind of a waste in that current configuration (of course more might be added later).

  11. This game doesn't interest me but I wanted to say thanks for your consistently high quality output. Must be like hitting the jackpot for a designer's/publisher's game to make it onto a WIP tutorial. I bet games that feature on your channel sell considerably more than they otherwise would. In the past, I know I've based my purchasing decisions on the fact there's a WIP video for a game. Absolutely sterling job, sir. You're an indispensable asset to the hobby.

  12. May I ask if this will this be a suitable 2P game, given that there could be a possibility that both players end up building almost the same type of buildings? (If there's no intention to prevent blocking/disrupting the building intentions of the other player)? Will appreciate if anyone could evaluate the suitability of this game for 2P as well! Thank you so much 🙂

  13. Great video! I just bought Tiny Towns and, as I always do before playing a new game, I came to your channel to learn how to play.

  14. Great game, great video, nifty new added "tweaks" in style to your presentation (including dramatic walks from the board game shelves and back to the game playing area, plus fun box flips, which I'd love to see the blooper reel to 😉 )… Thank you for continuing to teach games in a very coherent manner so others can play and teach the games to others! (Where are the rest of the Watch It Played crew?)

  15. 8:39 In your example, you select Glass, but your opponent has a Glass Factory. They will not be forced to place glass after all. Too bad!

  16. With the Inn, does that mean you're able to score a maximum of 12 points? For example it has to be the only Inn in that row and column…or is it just that it has to be alone in either the row or column?

  17. I have a question that might be off-topic: Where can I buy those tokens? Both the cubes and the buildings.

    Tried googling but I failed 🙁

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